Friday, March 23, 2018

Film Feedback

In presenting our film to our peers, the class gave us some useful feedback for either changes to make or improvements/losses from our previous showing. Unfortunately, during the initial round of presentations a few months ago, we were unable to present our film during a time where I was present as we ran out of time to present during my class period, however one of my fellow project members, who is in a different class period, was able to show the film to that class. Because of this, the ability to show the film this time around and receive feedback directly to myself was incredibly critical.

One point that a classmate mentioned was a continuity error towards the end of the film. At 1:46, the agent puts their hand out to the protagonist. At this point, from the angle of the shot, their should be a white brick wall in the background, however their is a car in the background instead. This wasn't something I had initially noticed, so I was very grateful to have an outside party be able to notice such an issue. Our best option to fix this problem is to go to an area on our school campus with a similar background and reshoot the shot. Luckily it is a fairly simple shot and doesn't require as much preparation as, say, a midshot would.

Another classmate asked if we had used sound effects when the robber punched the protagonist or was pushed. Sierra covered the editing of the film so I had no hand in if there was one or not, however I know there wasn't one and said such. This comment did, however, bring up the idea of doing as such which would help to drive home the point that the protagonist is stronger than the average human.

A comment that wasn't mentioned in my class period but was in another class period was our films change in lighting. In our previous draft, the film was shot at night. We weren't satisfied with the nighttime lighting, so we reshot during the day when it was bright out. Some peers mentioned that they preferred the dark lighting over the bright lighting since a robbery was more likely to happen at night. We don't plan to change back to dark lighting, however the comment still helped us to weigh the pros and cons of our reshooting.

Thursday, March 15, 2018

Integration of Technology

We used multiple forms of technology throughout out film's development. The obvious examples would be our camera and editing software. For our camera, we borrowed one from a friend who is interested in film making so had a fairly nice quality filming camera. He was also generous enough to lend us a boom mic, allowing us to having a higher sound quality. The use of these nicer pieces of technology for our film's development put it on that more professional grade that we all wanted. The boom mic was an incredibly new piece of technology that none of us had used before. I was the main operator of the mic throughout filming, so was able to become most comfortable with the device, although it was still a struggle to use and get used to. I was still, however, very grateful to be supplied with the technology. As for our editing software, my team member Sierra White handled all of the editing since she has some previous experience with editing since she likes to animate. The software used was Adobe Premiere Pro CC 2015. This was made available to us through our school, who supplied it on our in-class computers. The supplying of this program was incredibly useful to us, however it was limited by its availability being restricted to the class computers, meaning we couldn't do any of our films editing outside of school.

Revised Film- 3rd Quarter Submission


Monday, March 12, 2018

Development of Production Skills

Throughout this project, our teams production skills greatly improved. Since most of us went into this project with almost no production skills, every step of the production process was a learning experience.

I've learned much about the film industry, specifically within the superhero genre. I've had to do lots of research into the marketing of films that I previously didn't know. I looked into the differences between digital distribution and physical distribution. I hadn't considered how much the evolution of digital distribution has changed the film industry. Film has been around for much longer than the internet, however we often don't consider how our use of it manipulates other industries and how they appeal to us. I now have a better understanding of how to distribute a service such as a film and have an improved skill in this factor of the industry.

I also have developed a stronger skill with my understanding of how the audience views a story. Within the writing of our script for our film, I thought I had a strong understanding of what scenes and what shots can portray certain emotions and tones to the audience. I do believe that I did have a solid understanding of this, however I certainly have a stronger one now than before. I now know what certain film techniques are called and what they can convey.

Friday, March 9, 2018

How Film Engages with Audience/How it Would Be Distributed

Our films engages with audiences through the use of social media. A common tactic used by films, especially ones within our genre, is the use of social media accounts to connect with audiences. Since a major part of the target audience of this genre are active on social media, this tactic allows for direct interaction with many possible fans of our film. This strategy has been used by films such as Thor: Ragnarok, who created the Twitter trend #WhatsRagnorok where fans could respond with what the work 'Ragnarok' meant to them. This could be taken comedically or seriously, appealling to various audiences and helping to spread the word of the films release.

Our films distribution would likely consist of taking advantage of primarily digital platforms, such as iTunes. Use of such platforms benefits filmmakers such as ourselves who have minimal budgets. The film would be easily accessible to audiences, although it chances being lost among other products distributed on the same platform.